Gamers at Work: Inspiring Stories Behind the Games People Play | Perfect for Gaming Enthusiasts & Industry Professionals
Gamers at Work: Inspiring Stories Behind the Games People Play | Perfect for Gaming Enthusiasts & Industry Professionals

Gamers at Work: Inspiring Stories Behind the Games People Play | Perfect for Gaming Enthusiasts & Industry Professionals

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Description

There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way.Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.Gamers at Work:Explores the formation of entertainment software companies from the perspectives of successful founders who played the oddsProvides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startupShares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile businessFeatured Entrepreneurs:Trip Hawkins, Electronic Arts (Madden NFL)Nolan Bushnell, Atari (Pong)Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)Tony Goodman, Ensemble Studios (Age of Empires)Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)Tim Cain, Troika Games (Arcanum, Vampire: The Masquerade--Bloodlines)Warren Spector, Junction Point Studios (Disney Epic Mickey)Doug and Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)John Smedley, Verant Interactive (EverQuest, PlanetSide)Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)Lorne Lanning, Oddworld Inhabitants (Oddworld)Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)Christopher Weaver, Bethesda Softworks (The Elder Scrolls)Jason Rubin, Naughty Dog (Crash Bandicoot, Jak and Daxter)Ted Price, Insomniac Games (Spyro, Ratchet & Clank)

Reviews

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- Verified Buyer
Don't buy this book thinking it's all about games. It's not.This book is about the business of software and software start ups. Those start ups build games instead of social media connectors (or whatever it is most software start ups do these days).You will find some interesting stories about the early days of video games and the founders of these companies.The real value of this book is the experiences of the entrepreneurs who built these gaming companies. I think there are a lot of great lessons and some good advice in this book.My complaint is (as it is with all these "at work" books) is sometimes, the interviewees say something really interesting and instead of picking up on this an expanding, the interviewer will ask about something completely unrelated. It's frustrating, but only a minor issue.

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