Unconscious Mind - Explore the Power of Your Subconscious for Personal Growth & Self-Improvement | Perfect for Meditation, Therapy & Mental Wellness Practices
Unconscious Mind - Explore the Power of Your Subconscious for Personal Growth & Self-Improvement | Perfect for Meditation, Therapy & Mental Wellness Practices
Unconscious Mind - Explore the Power of Your Subconscious for Personal Growth & Self-Improvement | Perfect for Meditation, Therapy & Mental Wellness Practices

Unconscious Mind - Explore the Power of Your Subconscious for Personal Growth & Self-Improvement | Perfect for Meditation, Therapy & Mental Wellness Practices

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Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud's apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement.

  • Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects.
  • On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.
  • To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.
  • Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

Contents:

  • 1 Meeting Board
  • 1 Map Board
  • 4 Insight Dials
  • 4 Clientele Dials
  • 4 Player Boards
  • 7 Goal Tiles
  • 9 Treatise Dials
  • 60 Technique Tiles
  • 6 City Recall Overlay Tiles
  • 5 Professor Meeples
  • 1 First Player Token
  • 4 Inkpot Markers
  • 4 Coffee Markers
  • 5 Reputation Markers
  • 8 Treatment Markers
  • 52 Insight Tokens
  • 4 Scoring Markers
  • 24 Idea Tokens
  • 16 Bright Idea Tokens
  • 1 Fireworks Standee
  • 1 Grief Layer Dispenser Box
  • 24 Grief Layer Cards
  • 2 Rulebooks (Core & Solo)
  • 12 General Client Cards
  • 12 Advanced Client Cards
  • 24 Manifest Dream Cards
  • 24 Latent Dream Cards
  • 4 Letter Cards
  • 24 Map Tokens
  • 36 Research Cards
  • 4 Reference Booklets
  • 6 Solo Row Cards
  • 6 Solo Column Cards
  • 9 Solo Technique Tiles

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